There is certainly much to learn from video games, from spatial awareness and motor skills to world geography trying to catch Carmen Santiago. Personally there are some skills I learned in video games. In strategy games I learned about saving money. I was terrible at saving my allowance for the more expensive bicycle , instead spending it on pogs and legos. However in the video game, I quickly realized in order to defeat the enemy, I would need to save money to buy the tank instead of spend it on common infantry. Similarly in those games I learned military tactics to the point of when I took a military history and strategy class, I had already known some of the fundamentals of Sun Tzu's Art of War, before even opening the book. As a future history teacher, I feel as though my subject could be taught in games. I always loved the role playing and adventure games while in middle and high school. My favorite part of the games were the epic stories, with alliances between empires, betrayals and wars. I think game companies could save a lot of time if they based their stories on actual history. Just an idea of mine.
While there is certainly much to be learned in video games many of those skills can be learned in an even more interactive atmosphere. The article and video describe three areas where this is clear: teamwork, creativity and problem solving. While teamwork is a necessary part of many games, it is just as necessary in any team sport. Cooperation must be learned for a team to succeed, and students get physical activity as well. Gee describes how in some video games the player can produce a creative aspect of the game. For example building, a kid can build their own personal house in The Sims. Again, it is good there's creative outlet in the video game, however what about the arts. The arts are a form of creative production that is not confined to a games limitations and is more likely to be appreciated. In terms of problem solving, an essential part of video games, I feel like science and math labs teach problem solving with many more real world applications.
My last point about video games, a topic that cannot be ignored is video game addiction, which is rapidly becoming a very real problem especially amongst high school students. One of my best friends became addicted to World of Warcraft. He dropped out of UofM, stopped caring about his physical well being, and stopped spending time with any of his friends. Video game addiction is something that can ruin relationships and lives, and are often signs of other mental and emotional issues. A former teacher of mine is releasing a book about his own video game addiction and how to help people with video game addictions. He currently runs clinics for people with video game addiction. His website/blog is http://kevinjroberts.net/ for those interested in learning more.
Wow! I mentioned video game addiction but I didn't realize it was such a real problem! But in all honestly I can name off so many people I know that are just that: addicted! How can we as teachers teach use of games but with moderation???
ReplyDeleteI WOULD LOVE IT IF THEY HAD AN AP TETRIS CLASS. But you make a lot of interesting points Dave. I never thought of video games as a tool to help with behavior issues (i.e. your brother). It didn't cross my mind, but now I see the value in it as a behavior tool.
ReplyDeleteAs a future history teacher as well, the use of video games in the classrooms are endless, particularly with war. There are plenty of games that require strategy within the historical context of certain times periods. For example, the earliest Medal of Honor games focused on World War II (at least I think they did). I've recently seen games where kids can play as snipers in Vietnam. While no actual history is involved in this story, a creative teacher could somehow weave games like these into their classroom, say by explaining the conditions the soldiers faced. In Medal of Honor, I vividly remember storming the beach at Normandy and having it bear a striking resemblance to the opening of "Saving Private Ryan."
However, there are games out there that involve both historical context and application, as opposed to a mindless shooting game. A friend of mine in high school (huge history buff) played a game where you re-fought the Civil War as the generals. You had the option of fighting as the North or the South, and your main objective was to win the war. The game taught you strategy, but it also taught crucial battles of the war, in addition to understanding the factors that helped and hurt the respective sides during the war.
I also had the opportunity to play a game in my History of Warfare class in college. We played it for one class period, and the game explained the English Civil War (but don't quote me on this one). It was an incredible experience because it allowed students to visualize and see things happen as well as giving a better understanding of the historical significance of the game.
The idea of integrating video games into the classroom intrigues me because history can be such a dry subject, and the incorporation of different methods of instructions is always a welcome addition.